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Federico

Valsecchi

Unity Developer | Sound Designer | Music Composer
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Who am I ?

A Unity developer / Technical sound artist

I'm a Unity developer with expertise in C#. My journey into game development began with music composition and sound design. My exploration of FMOD during university led me to study programming to fully grasp audio implementation. After completing my studies, I was offered the opportunity to work as a programmer, alternating between coding and audio-related tasks.

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My Expertise

Unity Development

I've had the opportunity to work on projects of varying scopes, participating in the development from the alpha stage through to final release as a programmer.


Sound Design

I have experience in both game development and sound design for media. I can generate foley, dialogue recording, and synthetic sound design. Additionally, I can build FMOD projects and implement audio within the engine.


Music Composition

I have always been passionate about music, which inspired me to study at a conservatory and pursue music production. I am skilled in composing a wide range of music, from orchestral to electronic, including both traditional linear and adaptive compositions.

Personal Info

Professional background

Education

Video game programming diploma
Universidad Tecnológica Nacional (UTN)

2022 - 2023


BA in Music and Sound production
British & Irish Modern Music Institute (BIMM)

2019-2023


Professional Musician Program (piano)
Escuela de Música Contemporánea (EMC)

2011 - 2016

Work Experience

Noni Games Studios
Unity Developer - Technical Sound Designer/Music Composer

2023 – Present

Show details
  • Developed gameplay mechanics including asynchronous scene transitions, dynamic player movement programming, trading, inventory and weather systems, and AI programming.
  • Created original musical compositions and sound effects, and implemented it utilising Unity’s audio engine and FMOD middleware depending the project scope.
  • Employed Git and Fork for version control, managing code repositories and collaborating with team members through branching and merging strategies.

Dingaloo Studios
Unity Developer (external contractor / freelancer)

2024

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  • Developed AR game prototypes using Unity, integrating with backend services to handle event-driven interactions and real-time updates.
  • Implemented scalable game architectures utilizing design patterns and manager classes to support the future addition of new features and content.
  • Employed PlasticSCM for version control.

Freelancer/Independent
Mixing Engineer & producer

2020 - 2024

Show details
  • Worked with clients from all over the world, providing mixing, mastering, and production services
  • 50+ professional projects on AirGigs, earning a "Top Rated Pro Studio" badge with perfect rating
  • Check my reviews and professional profile here

Skills

  • Unity
  • C#
  • FMOD
  • Ableton & Protools
  • MaxMSP
  • Music composition
  • Existing codebase adaptability
  • Communication skills
  • Proactive problem-solving

Languages

Spanish
English

Portfolio

Noni Games

Animated logo sound desing

Charge

Hybrid film scoring

Pan's Labyrinth

Film Scoring / Sound design

FMOD implementation example

FMOD and scripting to create adaptable music menu

Inception

Sound design/ADR (Voice over recording and Lip Sync)/Mixing

Noni Games reel

Reel with some of the games I participated on as a programmer

Vertical composition for a Sci-Fi game

Vertical composition and breakdown of the FMOD project

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