I'm a Unity developer with expertise in C#. My journey into game development began with music composition and sound design. My exploration of FMOD during university led me to study programming to fully grasp audio implementation. After completing my studies, I was offered the opportunity to work as a programmer, alternating between coding and audio-related tasks.
Download My CVI've had the opportunity to work on projects of varying scopes, participating in the development from the alpha stage through to final release as a programmer.
I have experience in both game development and sound design for media. I can generate foley, dialogue recording, and synthetic sound design. Additionally, I can build FMOD projects and implement audio within the engine.
I have always been passionate about music, which inspired me to study at a conservatory and pursue music production. I am skilled in composing a wide range of music, from orchestral to electronic, including both traditional linear and adaptive compositions.
2022 - 2023
2019-2023
2011 - 2016
2023 – Present
Show details2024
Show details2020 - 2024
Show detailsAnimated logo sound desing
Hybrid film scoring
Film Scoring / Sound design
FMOD and scripting to create adaptable music menu
Sound design/ADR (Voice over recording and Lip Sync)/Mixing
Reel with some of the games I participated on as a programmer
Vertical composition and breakdown of the FMOD project