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Federico

Valsecchi

Game Audio Designer & Engineer | Music Composer | Unity Developer
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Who am I ?

A game audio designer & engineer / Unity developer

I'm a game audio designer and engineer who both crafts and implements sound in-engine. I specialise in interactive audio with FMOD and Unity's native audio system, spanning SFX, Foley, ambience, dialogue and adaptive music, through to in-game mixing, balancing and runtime optimisation. As a trained composer and orchestrator and a hands-on C# Unity developer, I own audio end to end, from concept to in-engine behaviour, rather than only delivering assets.

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My Expertise

Unity Development

I've had the opportunity to work on projects of varying scopes, participating in the development from the alpha stage through to final release as a programmer.


Sound Design

I have experience in both game development and sound design for media. I can generate foley, dialogue recording, and synthetic sound design. Additionally, I can build FMOD projects and implement audio within the engine.


Music Composition

I have always been passionate about music, which inspired me to study at a conservatory and pursue music production. I am skilled in composing a wide range of music, from orchestral to electronic, including both traditional linear and adaptive compositions.

Personal Info

Professional background

Education

Video Game Development Diploma
Universidad Tecnológica Nacional (UTN)

2023


BA in Music and Sound Production, First Class
British & Irish Modern Music Institute (BIMM)

2019-2023


Professional Musician Program (piano)
Escuela de Música Contemporánea (EMC)

2011 - 2016

Game Audio & Development

Noni Games Studios
Sound & Music Designer - Unity Developer

2023 – 2025

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  • Composed original adaptive music tuned to gameplay pacing and player immersion for the Akakuma project.
  • Designed and implemented adaptive audio (SFX and music) using FMOD and Unity's native audio engine.
  • Built the C# gameplay systems that audio hooks into, including scene transitions, player movement, trading, weather, inventory and interaction/dialogue systems.
  • Employed Git for version control, collaborating with team members through branching and merging strategies.

Dingaloo Studios
Unity Developer (external contractor)

2024 – 2026

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  • Shipped CrossLocked on Android, re-architecting the netcode from its original topology to dedicated servers and implementing gameplay features with Netcode for GameObjects.
  • Developed AR game prototypes integrating backend services for event-driven interaction and real-time updates.
  • Employed PlasticSCM for version control.

Audio Engineering & Teaching

Universidad Tecnológica Nacional (UTN)
Lecturer, Multiplayer Game Development (remote)

2026 – Present

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  • Authored and teach the multiplayer game development module of a university technical degree.
  • Cover Unity's networking stack, including Netcode for GameObjects and Netcode for Entities, and grade student projects.

SJARK
Live Sound Engineer (external contractor)

2025 – Present

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  • A1 and A2 engineering for events and press conferences on match days at West Ham United FC.
  • A2 for live music events, handling location capture and live mixing under time pressure.

Freelancer/Independent
Mixing Engineer (Top Rated Pro on AirGigs)

2019 - 2023

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  • Worked with international clients across genres, providing mixing, mastering, and production services
  • 50+ professional projects on AirGigs, earning a "Top Rated Pro Studio" badge with perfect rating
  • Check my reviews and professional profile here

Skills

  • FMOD & Unity native audio
  • In-engine audio implementation & optimisation
  • Sound design, Foley & SFX editing
  • Adaptive music, stingers & cues
  • Composition & orchestration
  • Mixing & mastering
  • C#, Unity & DOTS
  • Netcode for GameObjects & Entities
  • Pro Tools & Ableton Live
  • Git & PlasticSCM

Languages

Spanish (native)
English (C1, IELTS Academic)

Portfolio

Noni Games

Animated logo sound desing

Heartstone

Heartstone audio redesign

Charge

Hybrid film scoring

Pan's Labyrinth

Film Scoring / Sound design

Elden Ring Audio redesign

Audio redesign made combining foley, layering and synthesis

FMOD implementation example

FMOD and scripting to create adaptable music menu

Inception

Sound design/ADR (Voice over recording and Lip Sync)/Mixing

Noni Games reel

Reel with some of the games I participated on as a programmer

Vertical composition for a Sci-Fi game

Vertical composition and breakdown of the FMOD project

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